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Low Poly Self-Portrait Character
A stylized low poly character I created in Blender, inspired by my own appearance and imagined as how I might look in a video game. This project was a personal exercise in translating myself into a 3D character while focusing on silhouette, proportions, clothing, and overall visual identity. I aimed to keep the model simple and clean while still giving it a recognizable, human feel and a strong in-game character presence.
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